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Lobel, M., Neubauer, M., and Swedburg, R. (2005). Comparing how students collaborate to learn about the self and relationships in a real-time non-turn-taking online and turn-taking face-to-face environment. Journal of Computer-Mediated Communication, 10(4), article 18. http://jcmc.indiana.edu/vol10/issue4/lobel.html
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Comparing How Students Collaborate to Learn About the Self and Relationships in a Real-Time Non-Turn-Taking Online and Turn-Taking Face-to-Face Environment
A matched study compares collaborative learning about the self and relationships in two different learning environments. One environment is a traditional university classroom in which participants take turns expressing themselves. The other is online, using the LBD eClassroom©, which allows several participants to express themselves at the same time. The intent was to migrate the content and the process of the course from a traditional face-to-face classroom to an online classroom. By eliminating the constraint of taking turns, a greater quantity of exchanges was shown to be possible in the same amount of time, resulting in a different dynamic to the interactions in the online class. Instead of focusing on interactions between students and the instructor or expert, more interactions occurred among the students. These differences led to a more effective formation of group identity, or polis. The data analysis includes interaction diagrams, GUIDATA©, and the use of time. For the last five years we have been developing an online classroom. Our design goal was:
The traditional face-to-face experiential and collaborative courses, taught at the university for the last 25 years, are designed for students initially to sit in a circle during a lecture or large group activity, and then break up into four smaller, facilitated groups to collaborate and process in a more intimate setting, and collaborate on the intra- and inter-personal issues brought up during the activities and exercises. Kolb's Experiential Learning Cycle (Kolb, 1984) is one of the cornerstones of this pedagogy. The design, delivery, and evaluation of the face-to-face experiential courses are grounded in the theories of Kurt Lewin (1890-1947), David A. Kolb (1939- ), Jack R. Gibb (1914-1995), William Schutz (?-2002), and other group development theorists. The class sessions are three hours long and meet once a week during a three-month semester.
Size of Collaborative Groups in Synchronous Online Settings
The 2002 Proceedings of the Computer Support for Collaborative Learning: Foundations for CSCL Community conference, held January 7-11, 2002 in Boulder Colorado, presented 75 research papers on collaborative online groups. Of these, 41 papers studied online asynchronous groups, and 33 papers researched synchronous groups. Of the online synchronous research, 31 of the studies were of collaborative groups of four or fewer participants; the largest group studied had seven participants (Neubauer & Lobel, 2003).
Matched Studies
In the past, Matched Studies have generally focused on comparing the academic results achieved online and face-to-face in the same course. Russell's No Significant Difference Phenomenon (1999) catalogs 355 pieces of research data from 1928 to 1999 that compare distance education and technology to classic classroom education with "no significant difference" in their findings.
Description of Matched Study
In the fall semester of 2001, the same principal instructor taught two sections of the same university-level course, using the same pedagogy with the same team of facilitators. The title of the course was "AHSC/230 Interpersonal Communication and Relationships." One section was taught in the traditional turn-taking face-to-face manner (Section BB), while the other section (Section CC) was delivered online, in the real-time, non-turn-taking LBD eClassroom (Neubauer & Lobel, 2003).
Table 1. Methods and measurements used in the matched study
Confounding Variables Despite our efforts, there were some differences in the two environments that could not be eliminated. First, the members of the teaching team had different amounts of experience teaching face-to-face and online, as shown in Table 2. While all of the instructors had two or three years of online teaching or teaching assistant experience, their face-to-face teaching experience ranged more widely, from five to 20 years.
Table 2. Face-to-face vs. online teaching experience of the team
Another difference was that video cameras and operators had to be present for all the face-to-face sessions; these were not required for the online sessions. In contrast, the online section had to contend with the vagaries of the Internet: network speeds, ISP connection, reliability of home computers, and other technical issues, which were not relevant in the face-to-face section.
Table 3. Number of participants in each class, by gender
Finally, the level of interest prior to taking the course was markedly higher for the face-to-face students: 75% of the face-to-face students recorded their level of interest as high, compared to only 40% of the online students. Content In this course, the students learn the process of collaboratively constructing knowledge about the self and others. They learn by experiencing the process within the course. The instructor and facilitators guide them, following steps outlined in the example shown in Appendix II. Each student observes the interactions of other students and his or her own participation in the process. This approach to the construction of collaborative knowledge is the underlying premise of the Applied Human Sciences Department at Concordia, and has been the cornerstone of its face-to-face teaching for over 25 years. Course Design
For this project, the learning modules were designed using Kolb's Theory of Experiential Learning (Kolb, 1984) and tailored in both environments to deliver the same experiences and theoretical underpinning of the process. Each session starts with a period of orientation or inclusion. Then there is a cycle of collaborative experiences, personal reflections, and conceptualization. To complete the cycle, the students are given a writing assignment in their weekly journal tied to the experiences of the session.
Figure 1. One week's cycle in the "Kolb's Experiential Learning" Conceptual Map for the learning modules of AHSC/230
The basic template used to design the learning modules for both sections is described below (Appendix II is the learning module for Session 2). Inclusion The first 15 minutes of every class is dedicated to a collaborative technique intended to provide the space and the content around which students can meet their inclusion needs and acclimatize to the setting (Schutz, 1988). During this time, the participants test each others' responses and establish expectations. Learning objects during this period take the form of poems, meditation pieces, fables, quotes, and images. This is one way that the two sections differed in design. In the face-to-face class, where students sit in a large circle facing each other, the principal instructor begins each session with instructions for Progressive Relaxation (Lazarus, 1975) and reads out the material that was posted into the eClassroom for online class students to read. A short discussion on the meaning of the learning object provides an easy segue into the next step of a learning module. (example) Concrete Experience (Approximately 30 Minutes) Learning about a topic begins with a collaborative activity, which is expected to provide students with an experience that moves them toward the objectives of the class. As Dewey (1938/1997) suggests, the educator provides the total social set-up in which interaction takes place: "equipment, books, apparatus, toys, games played." The much-used Confucian quote (from around 450 B.C.E.): "Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand," is another way to describe the intent of the concrete experience component. The activities (e.g., role plays, games, and other collaborative tasks) provided at this phase are designed to bring into awareness the participants' experiences of trust or assertiveness, their relationship with conflict or diversity, to name a few examples. Students are also instructed to self observe during the activities, but not curtail their reactions, in as much as possible. (example) Processing or Reflective Observation (Approximately 30 Minutes) Processing or reflective observation involves reflection, description, communication, and learning from the experience. Students are provided with suggested process questions designed to elicit their reaction to the self and to others during the concrete experience, and to formulate some personal learning goals. Some examples of the process questions are: What helped? What hindered your experience? How would you describe your reactions? What are some strengths and limitations you brought to this experience? What would you like to change and how? (example) Abstract Conceptualization or Lecturettes Abstract conceptualization or lecturettes vary in length (approximately 25-60 minutes). Participants synthesize the data generated during the processing section of the module. During the face-to-face class, the principal instructor delivers the Lecturette in a turn-taking discussion format. For the online class, the Lecturette was posted into the LBD eClassroom on illustrated slides. During the online Lecturettes, students read the slides and respond to the principal instructor, to the facilitators, and to each other. They link the material to experience in a non-turn-taking flow as they construct their knowledge about themselves and others. (example) Active Experimentation (Approximately 30-60 Minutes) In this topic-related collaborative activity, participants practice new behaviors to follow up on the learning goals identified during the processing section of a learning module. During this second experience they break into smaller groups, which provide a greater opportunity for risk taking and practice. The activity ends with another small group processing or reflective observation session. (example) Journal The structured weekly Journals are designed to guide students through a review or another turn through the learning cycle (Kolb, 1984) by fostering reflective observation and abstract conceptualization. The learning journals are used to record observations, link them to theoretical concepts, and formulate a concrete, measurable, observable plan to change/learn an identified interpersonal skill. (example) The data from the journals are used to assess the students' process and accounts for 50% of their grade; each journal is given a pass/fail. (The balance of their grade comes from: 10% for participation and attendance, and 40% for a final paper.) Organization of this Article
Activity I of Session 2 was designed for the students to collaborate and experience the Schutz FIRO theory of Inclusion which is described in the learning module shown in Appendix II and discussed above. The symmetrical matrix of interaction data collected from the large group sessions as taught in the two environments is analyzed in several different ways. First, diagrams of participation graphically describe the network of interactions within a period of time. GUIDATA is then used to observe the same interactions as they evolved over the time period. How participants use their time during the one hour activity is quantified and compared in the two environments.
The Students
The online class (images used with permission of the students)
The face-to-face class (images used with permission of the students)
Interactivity in this course occurs on two levels. Group members interact around the task or the content—"what is being done." They also interact around maintaining social relationships, or the process—"how it is done" (Dimock, 1993). The situation is analogous to an orchestra: The content is the score for all the parts, and the process is the music the parts play together. When many players and instruments, each with their own individual notes, timing, and prominence, play together in dis/harmony, they produce a symphony which is greater than the sum of all the ingredients that went into it.
Methods
The network diagrams of interaction were created by using the social networking software, Ucinet (Borgatti, Everett, & Freeman, 1999) and Pajek (Batagelj & Mrvar, 1996). The center of the diagram represents the participant to whom most of the statements were directed. The further the participant is from the center of the diagram, the fewer statements that actor made to the center of the group. Every directed interaction (who spoke to whom) is represented by a line between the sender and the receiver of the statement or comment, with an arrow pointing to the receiver. The size of an arrow is proportional to the number of messages delivered.
Results for the Large Group There were 34 students present in the online class (Figure 2a) and 28 students present in the face-to-face class (Figure 2b) for the processing segment of the learning module under study. There were a total of 95 statements made in the face-to-face classroom; the instructor made 42 statements, and the balance was composed of responses by the students. There were five silent students face-to-face, representing 18% of the class. In the online class a total of 386 statements was sent. In the same time frame, the instructor sent 24 statements, 208 students' statements were directed to the group-entity, and the balance (154) were statements exchanged among the students themselves. There were no silent students online.
Figure 2. Large group collaborative participation for Activity I Session 2 Processing Instructions ("S" are students, "F" are facilitators, "PI" is the principal instructor, and "G" is the group entity)
Note: The network graphs are laid out with the Fruchterman-Reingold algorithm in Pajek. The size of the nodes is designed to be proportional to the number of messages received. The arrow sizes are proportional to the number of messages sent.
For an interactive 3-D rendition of these participation diagrams, go here: Figure2a Figure2b Discussion
Network Diagrams
The network diagrams for the large online class illustrate all the participants participating in various forms, creating complex network patterns of loops, trees, and branches. Many patterns are overlapping, with some students participating in several different types. The closed loops represent multiple topic-related exchanges among the members, and can be seen as illustrations of building on the knowledge/comments of others as part of the collaborative process of self-discovery being taught in the class.
The Group Entity—The Polis
The online interaction diagrams look as if the center of the group becomes a physical space, akin to the ancient polis defined as a community center, or a place where community dialogue occurs. The definition implies a sacred ground, where members exhibit and leave their offerings for all to see and use. The online interaction patterns observed further substantiate that a group is a distinct entity formed by the members, but greater than the sum of its parts, with its own idiosyncratic character and life span. The group entity phenomenon observed attests to the power of the group to publish itself, that is, to create its own narrative, to be preserved, and read at a later time. The implications are fundamental to teaching and training that depend on collaborative learning, no matter where it occurs. In the online class, the 100% participation and the active interaction attest to this. In the face-to-face class, 18% of the students did not verbally join into the interactive collaboration while in the large group.
Results for the Small Breakout Groups The small group Activity 2 of Learning Module #6, which lasted 30 minutes, required students to convince each other of several conflicting perceived realities. The four interaction diagrams in Figure 3 depict some typical small group interactions. In addition, they point to important differences between online and face-to-face group dynamics, and between the nature of large and small groups in both modalities.
Figure 3. Two of the four breakout groups online and face-to-face for Activity I of Session 6.
For an interactive 3-D rendition of these diagrams go here: Figure3a Figure3b Figure3c Figure3d ![]() Table 4. Message counts for the graphical data in Figure 3
Discussion Networking Diagrams
A brief comparison of the online and face-to-face small-group interaction characteristics reveals a difference in participation patterns. In the face-to-face class, the interactions in the small groups are almost symmetrically distributed and all students speak to all the other students (which is the reason for small face-to-face breakout groups.) The number of exchanges among the participants in the face-to-face small-groups describes a fairly even participation level, as shown by the size of the blue (Figure 3c) or orange circles (Figure 3a) representing each participant. (The more statements a participant receives, the larger their circle becomes.)
Comparison of Large and Small Groups
A comparison between the small and large groups, face-to-face and online (Figures 2 and 3) further validates the suggestion that face-to-face interactions in large learning groups are teacher- or expert-centered, while online and in real-time, members of large learning groups, in addition to learning from the instructor, can be observed to construct knowledge with each other. Small face-to-face groups appear to be more democratically distributed, the main reason for creating face-to-face breakout groups. The difference between face-to-face large groups and face-to-face small groups is dramatic.
Guidata Methods
The data for the online class in Figure 2 were collected from the class archives by a software program written to create an Instrument called GUIDATA. This instrument provides all participants with an ongoing graphical representation of online interaction in real time. This instrument Graphically Unwraps the Interaction Diagram Along the Time Axis and is available to the participants as the interactions occur and any time afterwards. The GUIDATA expresses the loops found in Figure 2 as arrows that join head to tail, as speaker responds to speaker, or as speaker responds to several speakers. The data for the face-to-face class were collected by watching the videotape, coding the students, and manually tracking who spoke to whom and for how long.
Results
Figure 4a. Guidata for the online session under study
Figure 4b. Guidata for the matched face-to-face session under study
Discussion
The diagrams in Figure 4 illustrate different types of interactions, and, since interaction is the learning process in the experiential model, suggest that a different learning process is taking place in the two modalities. The online class interactive discussion in which participants are not required to take turns is vigorous, multivariate, and multileveled, with lines of communication connecting everyone into the web of the class narrative (Figure 4a). The face-to-face class turn-taking discussion appears anemic in comparison (Figure 4b). The visual evidence that online students generate greater data flow among themselves suggests that they are creating a "polis," and learning about and from each other. In contrast, the face-to-face students use the instructor almost exclusively as their learning resource. The GUIDATA for the entire three hour online Inclusion learning module #2 is here.
Summary of Interactivity
Interactivity is at the core of the matched study presented in this article. It is assumed that in an emotional climate of trust and acceptance, interaction among participants in a collaborative group will lead to more effective goal formation. This, in turn, imparts a sense of control to those involved, which further increases trust, data flow, and so on. Of course, this process reversed will produce the equivalent downward spiral: Fear may lead to silence, which reduces known options or choices and leads to low productivity and a sense of dissatisfaction with oneself and the group (Gibb, 1964). The course content and process is built on the rationale that visibility yields awareness, accountability, connection, productivity, and well being. Feedback and self-disclosure are seen as effective tools for reducing the blind area of an individual's or a group's Johari Window (Luft, 1969), and freeing up the energy that was used to hide, to do the work.
Unlike face-to-face, and in addition to the archives, each online participant also has the ability to scroll back any number of messages "in the now," to confirm a perception, or to seek a concrete example for feedback purposes. Unlike face-to-face, the messages sent online remain exactly as experienced the first time. It appears that the online environment in which the study was conducted allows participants to experience both the whole and its parts. As Parrish (2000) notes, this has "the potential to alter significantly the structure of socialization and political discourse. The form of interaction, just as important as the content, shapes the way people think and act" (p. 18). If, moreover, the culture is one where a polis is encouraged, respected, and valued, it stands to reason that it will be the ideas of the participants, rather than their race, gender, or age, will prevail. Methods
Time, and the perception of it, is an area in which face-to-face turn-taking interactions differ vastly from online non-turn-taking interactions. In order to compare the two environments on this measure, the online data, in terms of written words in a comment, were converted to the elapsed time a speaker would have taken to read the words out loud. The conversion rate was taken to be 150 words per minute (wpm). This rate is a hard word limit for turn-taking auditory interactions in any medium (face-to-face, on the phone, webcast, etc.) to remain comprehensible. "An investigation of the speaking/lecture rate of 10 college instructors reported an average rate of 150 words per minute (wpm), inclusive of brief pauses between utterances" (Sanderson, Siple, & Lyons, 1999, p.13).
Results Cumulative Face-to-face Time Use
Figure 5. Cumulative Distribution Function (CDF) of face-to-face time use for the interactions shown in Figure 2b and Figure 3a
(The solid lines are logarithmic curve fits to the data with the associated residual, R2)
Click images to enlarge Face-to-face time was used up by a small percentage of the group. In the Cumulative Distribution Function (CDF) shown in Figure 5 for the large group, seven of the participants used 80% of the time available for collaborative discussion, and three of those participants were the principal instructor and two facilitators. In the small group, even though the participation diagrams were shown to be evenly distributed (Figure 3a), 80% of the time for the collaborative discussion was taken up by the facilitator and two other students.
Online and Face-to-Face Time Use
Figure 6a. Face-to-face time use by participant for the network of interactions shown in Figure 2b and the GUIDATA shown in Figure 4b.
The length of each red bar represents the time used during each comment by each participant.
Click image to enlarge
Figure 6b. Online time use by participant (rows) during and after the activity period (green) for the half hour described in Figure 2a and 4a. The blue bars represent comments that exceed the 150 wpm limitation of face-to-face interaction. They could not have been made in the face-to-face turn-taking environment.
Click image to enlarge Figure 6 is another way to represent the concept of time contrasted with the use of the equivalent time-frame in the online environment. In the Session 2 learning module activity under study, students were asked to "mill around" and find a series of three people who exhibited an ascribed attribute (i.e., spoke four languages or had children, etc.), and engage in brief discussions with as many other students as possible. In addition to the 30 minutes of the processing period presented in this article, Figure 6 contains the interaction during the "milling around" Activity 1 that preceded it.
Discussion of the Use of Time
There is significantly more collaborative data flow in terms of words and messages generated in the online environment than in the traditional face-to-face turn-taking setting. Online class students will send and receive more intended messages to and from each other than face-to-face students can send and receive from their peers. It is postulated that the increase of messages among participants would further facilitate the construction of collaborative knowledge. As data flow is linked to Trust Formation (Gibb, 1964), it may also be postulated that trust levels, and thus permission to share thoughts and ideas, would be higher among the students in the online class than in the face-to-face class. An analysis of Figure 6a and 6b generates predictions as to which group would be most likely to learn more from one another, and which group is most likely to learn more just from the instructor.
This study has presented the preliminary findings of a matched study conducted to investigate similarities and differences between two teaching environments: the traditional face-to-face (turn-taking) environment and an online (non-turn-taking) environment called the LBD eClassroom. Two sections of the same course were compared. The course objectives, the content, and the teaching pedagogy (experiential learning) were the same, as were the teaching team, the time frames and duration, the assignments, and grading criteria. Due to the nature of the study, there were some variables that could not be kept constant, such as student interest in the course at the outset.
We wish to thank Dean Martin Singer for his support of this study. We also wish to thank our colleagues, the camera team, and the students for the generous gift of their personal time, effort, and resources. Alexenberg, M. (2004). An interactive dialogue: Talmud and the new. Parabola, 29 (2), 32-36. Batagelj, V., & Mrvar, A. (1996). Pajek, a freeware software program for large network analysis. University of Ljubljana, Slovenia. Retrieved July 24, 2005 from http://vlado.fmf.uni-lj.si/pub/networks/pajek/ Borgatti, S. P., M. G. Everett, & Freeman, L. C. (1999). UCINET 5.0 Version 1.00. Natick: Analytic Technologies. Dewey, J. (1938/1997). Experience and Education. New York: Simon and Schuster. Dimock, H. G. (1993). How to Observe Your Group, 3rd ed. North York, ON: Captus. Erickson, T., & Kellogg, W. (1999). Designing Systems that Mesh with Social Processes. Retrieved July 24, 2005 from http://www.pliant.org/personal/Tom_Erickson/CHI99.VC.workshop.paper.html Erickson, T., & Kellogg, W. 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(M.Ed.) is a psychotherapist in private practice, a part-time faculty member at Concordia University, Montreal, Canada, and a life-long Community Developer. She has co-founded The Women's Information and Referral Center, Head and Hands, the PTU /Montreal General Hospital and the Westmount Psychology Center. Mia's client list includes the R.C.M.P., the Presbyterian Church, the Montreal Protestant School Board, and Kanasatake Social Services. She attributes her current interest in developing an online classroom into which she can migrate her teaching content, without compromising the pedagogy she uses, to her difficulties with technology. Mia says: "If I can do it, anyone can!"
(MSEE) is an Engineering Physicist at Stanford Linear Accelerator Center (SLAC), Stanford, California, and an international consultant. He developed the software used to collect the interaction data online in real time from the LBD eClassroom application, and is a co-founder of Learningbydoing, Inc. Mike has working experiences with the technology used in most all analog and digital collaboration tools over the last fifteen years. Mike is also a telecommuter, working between Montreal and SLAC for the last five years. He has written and co-authored a number of papers on distance education as well as linear collider technology.
is Professor and Chair of the Department of Applied Human Sciences at Concordia University in Montreal, Quebec. His major research interests are in the areas of lifelong learning, successful aging and lifestyle. Dr. Swedburg holds or has held the following titles: Fellow and Director, Concordia University Centre for Mature Students; Senior Fellow, American Leisure Academy; Past President of the American Association for Leisure and Recreation; Fellow, North American Society for Health, Physical Education, Recreation and Dance; and, Vice-President, Institute Development, Elderhostel Canada.
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