- Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places'
Constance Steinkuehler & Dmitri Williams
A theoretical framework is presented for understanding the extent to which massively multiplayer online games are similar to 'third places' (Oldenburg, 1999) for informal sociability, and their potential function in terms of social capital.
- Gender and Computer Games: Exploring Females' Dislikes
Tilo Hartmann & Christoph Klimmt
On average, girls and women are less involved with video games than are boys and men, and they often prefer different games. This article reports two studies that investigated the dislikes of German females with regard to video games.
- The Internet at Play: Child Users of Public Internet Connections
Christian Sandvig
Narrow rationales of public policy about the digital divide are repeated in everyday conversation at a computer center for children at an inner-city library, to the extent that child's play is denaturalized and seen as a problem that must be corrected.
- Metropolitan Websites as Urban Communication
Leo W. Jeffres & Carolyn A. Lin
This study examines how official websites of the core cities in the 50 largest U.S. metropolitan areas represent their cities to the public as a whole, as well as how the cities communicate via these websites with their residents and visitors.
- Developing 'Third Space' Interculturality Using Computer-Mediated Communication
Tracey Bretag
This practitioner research study uses computer-mediated discourse analysis to investigate the potential of email between international ESL students and their instructor at an Australian university to facilitate 'third space' communication.
- Gender and the Use of Exclamation Points in Computer-Mediated Communication: An Analysis of Exclamations Posted to Two Electronic Discussion Lists
Carol Waseleski
Women use more exclamation points in messages posted to two library and information science discussion lists, but these rarely function as markers of excitability, contrary to previous claims.
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- The Construction of Away Messages: A Speech Act Analysis
Jacqueline Nastri, Jorge Peña, & Jeffrey T. Hancock
This study investigates the extent to which "away messages" in instant messaging reflect informational and entertainment goals in their speech act structure and use of non-standard orthography and humor.
- A Sign of the Times: An Analysis of Organizational Members' Email Signatures
Stephen A. Rains & Anna M. Young
Drawing from genre theory in organizational communication, this study identifies demographic and occupational differences in the content and function of email signatures used by organizational members.
- Homophily of Network Ties and Bonding and Bridging Social Capital in Computer-Mediated Distributed Teams
Y. Connie Yuan & Geri Gay
This research studied homophily of network ties in distributed teams in task-related instrumental networks and non-task related expressive networks in terms of demographic and social characteristics.
- The Pass-Along Effect: Investigating Word-of-Mouth Effects on Online Survey Procedures
Andrew T. Norman & Cristel A. Russell
Two studies support the existence and impact of the pass-along effect in forwarding online survey requests. Factors that promote this effect include survey topic, social network size, and tie strength.
- Online Word-of-Mouth (or Mouse): An Exploration of Its Antecedents and Consequences
Tao Sun, Seounmi Youn, Guohua Wu, & Mana Kuntaraporn Internet usage and social connection are significant predictors, and online forwarding and chatting are behavioral consequences, of online word-of-mouth in the context of music-related communication.
- Management, Market, and Financial Factors Separating Winners and Losers in E-Business
Pradeep Korgaonkar & Bay O'Leary Why do some e-businesses fail while others survive? This study conducted a survey and interviews with venture capitalists to empirically investigate factors that lead to e-business success or failure.
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