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Currently the use of the computer is
limited by the perception of it as a platform with advanced software tools
to solve specific problems such as balancing a budget or computing grade
point averages. While this is not a bad use of computers it does not fully
employ their potential. By expanding our view of computer as tool to
computer as medium that facilitates communication and sharing, we can
fundamentally change the way we think and learn. This paper discusses the
computer as a communication medium to support learning. Specifically, the
paper illustrates the benefits of this reconceptualization in the context
of having students author and play interactive simulations games and
exchange them over the Internet. |
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Social accounts of learning and human
knowledge have led to attempts to reorganize schools as learning
communities. This paper examines the utility of the World Wide Web for
aiding in the construction of school-based and work-based learning
communities. An ordered list of interactions is provided to characterize
the depth of students' entry into new learning communities. Current
offerings on the WWW are then surveyed in terms of these categories.
Finally, proposals are advanced for enhancing the architecture of the WWW
to facilitate its use for the creation and operation of learning
communities. |
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The need to model users' dynamic
behaviour in CSCW systems arises in many contexts. This study developed a
probabilistic model of the usage of an awareness-maintaining mechanism in
a collaborative hypertext database system. Longitudinal time series data
of user-database interaction were studied. The study found that the
recurring patterns in the occurrences of the awareness-seeking event were
related to several contextual aspects of the CSCW system studied. The
context-behaviour relationship is captured by a Poisson regression model.
The analytical method can be applied to the study of situated actions in
other CSCW systems. |
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The paper describes the implementation of
a virtual environment to support the training of engineers in Panels of
Experts (POE), a vehicle for gathering customer data. The environment,
which is implemented using multi-user domain (MUD) technology, simulates a
hotel conference facility, the context in which POEs generally take place.
Within the environment, simulated customer data gathering activities
support training through practice. The paper describes the environment,
discusses some issues of communication and interaction raised by the
technology, and relays the experiences of new users within this
environment. |
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JCMC Brief
Report |
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This study focuses on online newsgroup
gender composition and the seeming relatedness between gender roles and
group process functions described as task and maintenance. The sample was
drawn from randomly selected set of 27 online discussion groups from both
the Internet and from commercial information services (e.g. CompuServe)
using the ProjectH dataset. A total of 2692 messages were coded for
language content (fact, apology, first person flaming, status, etc.) that
has been related to gender role in other research. Each message was also
coded with respect to the gender of its author. Results held with the
conventional impression that men far outnumber women as participants in
online discussion groups. However, results were mixed with respect to the
relation of language patterns and group gender composition. Gender
composition was related to patterns of computer mediated communication in
this context. |