Bridging the Gulfs: From Hypertext to Cyberspace
Thierry Bardini
Universite de Montreal
This paper focuses on two main conceptions at the origin of Hypertext
technology, and contrasts the associationist and the connectionist views.
From the starting point provided by this conceptual opposition, it surveys
the relationships between users and developers of new computerized
communication technologies as inscriptions at the interface. Upgrading
Brenda Laurel's models of the interface, it proposes a new conception of
the personal interface that acknowledges the virtual presence of the
designer, and locates the space of the screen as a dialogic space of mutual
engagement.
The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments
Frank Biocca
Media Interface and Network Design (M.I.N.D.) Lab
Michigan State University
How does the changing representation of the body in virtual environments affect the
mind? This article considers how virtual reality interfaces are evolving to
progressively embody the user. The effect of embodiment on the sensation of
physical presence, social presence, and self presence in virtual environments is
discussed. The effect of avatar representation on body image and body schema
distortion is also considered. The paper ends with the introduction of the cyborg's
dilemma, a paradoxical situation where the development of increasingly "natural" and
embodied interfaces leads to "unnatural" adaptations or changes in the user. In the
progressively tighter coupling of user to interface, the user evolves as a cyborg.
At the Heart of It All: The Concept of Telepresence
Matthew Lombard
Teresa Bolmarcich Ditton
Departments of Broadcasting and Mass Media and Communication
Temple University
A number of emerging technologies including virtual reality, simulation rides, video
conferencing, home theater, and high definition television are designed to provide
media users with an illusion that a mediated experience is not mediated, a perception
defined here as presence. Traditional media such as the telephone, radio, television,
film, and many others offer a lesser degree of presence as well. This article examines
the key concept of presence. It begins by noting practical and theoretical reasons
for studying this concept. Six conceptualizations of presence found in a diverse
set of literatures are identified and a detailed explication of the concept that
incorporates these conceptualizations is presented. Existing research and speculation
about the factors that encourage or discourage a sense of presence in media users as
well as the physiological and psychological effects of presence are then outlined.
Finally, suggestions concerning future systematic research about presence are
presented.
Telepresence via Television: Two Dimensions of Telepresence May Have
Different Connections to Memory and Persuasion
Taeyong Kim
Department of Communication
Appalachian State University
Frank Biocca
Media Interface and Network Design (M.I.N.D.) Lab
Michigan State University
To be truly useful for media theory, the concept of presence should be applicable
to all forms of virtual environments including those of traditional media like
television and traditional content such as advertising. This study reports the
results of an experiment on the effects of the visual angle of the display
(sensory saturation) and room illumination (sensory suppression) on the
sensation of telepresence during normal television viewing. A self-report
measure of presence yielded two factors. Using Gerrig's (1993) terminology
for the sense of being transported to a mediated environments, we labeled the
two factors "arrival," for the feeling of being there in the virtual environment,
and "departure," for the feeling of not being there in the in physical environment.
It appears the being in the virtual environment is not equivalent to not being in the
physical environment. A path analysis found that these two factors have very different
relationships to viewer memory for the experience and attitude change (i.e., buying
intention and confidence in product decision). We theorize that the factor,
"departure," may be measuring the feeling that the medium has disappeared and may
constitute a deeper absorption into the virtual environment. The study did not find
evidence that visual angle and room illumination affected the sensation of telepresence
Virtual Reality: An Empirical Metaphysical Testbed
Rita Lauria
School of Journalism and Mass Communication
University of North Carolina at Chapel Hill
If the medium is the message, what is the message of virtual
reality (VR)? This article examines virtual reality communications
media. Some forms of VR, for example immersive virtual reality,
literally situate the user inside an informed computational space.
The essence of VR is the inclusive relationship between the
participant and the virtual environment. Communication takes place
through direct experience in the immersive, digital environment.
Thus, these environments may directly implicate what we can say
about our very ability to know, that is, about consciousness
itself. In this sense, VR brings metaphysical inquiry within the
purview of an empirical testbed that conjoins human psychology, or
the psychological "presence" of the knowing self, with configurable
digital phenomena to define "there." This essay
argues that a fundamental message of VR may be to illumine timeless
philosophical inquiries concerning the nature of knowing and being
and thus direct our attention to what Aristotle called the eternal
question: What is reality? VR directs our attention to the nature
of reality by directing our attention to consciousness as the
experience of being.