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Wednesday, December 22, 2004

Abstracts
"Part 2 of Special Issue on Virtual Environments"
Journal of Computer-Mediated Communication
Volume 3 Issue 3     September, 1997

Information Does not Equal Knowledge: Theorizing the Political Economy of Virtuality

Marcus Breen
University of North Carolina at Chapel Hill

      This paper argues that causation theory has a role in discussions about knowledge in the virtual context. Drawing on cultural studies, it suggests that the fragmentation of rational knowledge in the postmodern world has produced a focus on information that is unaware of its history. A knowledge gap has been produced that needs careful consideration by those people and institutions advocating the use of virtual technologies. Virtuality is about a politics of convenience, where contemporary knowledge is characterized by two modes of action: mathematics and marketing. The paper suggests that contemporary capitalism fits well with this type of knowledge. It argues that other ways of conceptualizing causal relationships between information-knowledge are necessary in the virtual world.

Heaven's Gate: The End?

Wendy Gale Robinson
Duke University

      In San Diego on March 26, 1997, the bodies were found of 39 similarly dressed men and women who took their own lives in a mass suicide. Led by Marshall Applewhite, the Heaven's Gate cult believed that a flying saucer was traveling behind the Hale-Bopp comet. They chose to leave their physical bodies behind to find redemption in an extraterrestrial "Kingdom of Heaven." The sect also left behind apocalyptic messages in their Rancho Santa Fe mansion and on home pages on the World Wide Web. This paper looks at online material produced by the cult and the media coverage of their tragic end, it explores the background of the cult and the science fiction and millennial influences on their beliefs, and it considers the group's connection with cyberculture and some of the questions raised by their mass suicide, which perhaps, as David Potz said in Slate, "promises to be the first great Internet mystery".

Breaking out of Binaries: Reconceptualizing Gender and its Relationship to Language in Computer-Mediated Communication

Michelle Rodino
University of Washington

      Virtual environments provide a rich testing ground for theories of gender and language. This paper analyzes interactions in one virtual environment, Internet Relay Chat (IRC), to look at the extent to which research on face-to-face (FTF) talk and computer-mediated communication (CMC) can describe gender and its relationship to language. Neither the function of utterances nor the construction of gender adheres to dualistic descriptions, as past research has implied. Reconceptualizing gender as performative helps researchers break out of binary categories that have bound past research. Conceiving of gender as under constant construction also helps demystify and thus disrupt the binary gender system which naturalizes patriarchy.

Virtual-Communities, Virtual Settlements & Cyber-Archaeology: A Theoretical Outline  

Quentin Jones
Hebrew University of Jerusalem

      If useful explanations are to be provided about the relationship between computer mediated communication (CMC) technologies and online behavior, then a longer-term perspective needs to be taken than the current focus of CMC researchers. This paper provides such a perspective by outlining in theoretical terms how a cyber-archaeology of virtual communities can be conducted. In archaeology, researchers focus on cultural artifacts. A similar focus on the cultural artifacts of virtual communities should be a focus for CMC researchers as these artifacts can provide an integrative framework for a community's life, be it virtual or real. It is proposed that CMC researchers pursue cyber-archaeology by systematically examining and modeling the framework for virtual community life provided by their cultural artifacts.

The systematic exploration of cyber-space via cyber-archaeology cannot proceed without adequate linguistic tools that allow for taxonomy. The first step in the creation of such a taxonomy is to distinguish between virtual communities and their cyber-place, the virtual settlement. The second, is to define and operationalize the term virtual settlement so that they can be systematically characterized and modeled. With this new terminology, it is possible to detail a cyber-archaeology where technological determinism is replaced with the notion of bounded hierarchies and material behavior. The theoretical outline will show how cultural artifacts can play a role in constraining the forms virtual settlements can sustain. The modeling of the boundaries of virtual settlements via cyber-archaeology should dramatically increase our understanding of communication in general.

On-Line Forums: New Platforms for Professional Development and Group Collaboration

Terry Anderson and Heather Kanuka
University of Alberta

      This study evaluated the output, level of participation and perceptions of effectiveness and value among participants in a virtual forum. Twenty-three experts in the field of adult education and community development were invited to participate in a three-week interactive session using a WWW-based, asynchronous computer conferencing system. Data gathered through surveys, interviews, transcript analysis and on-line discussion revealed that this technology has relative advantage for organizers and sponsors, but is perceived by most users as being less satisfying than face-to-face interaction. The on-line forum was found to be observable, trialable and relatively easy to use (compared with existing tools), indicating that this innovation has potential to become a widespread medium for continuing professional education.